Disaster Resilience Journal

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The Disaster Resilience Journal is a 42-day journal that brings you stories about natural disasters around the world and how people are preparing and responding to those threats. The short online serialized articles, released daily via social media networks, blogs and word of mouth are told across many mediums and through the web platform. Each day brings you a photo, text and/or video essay, Skype interview, game or quiz. People from from rural to urban and East to West, share the stories of the disasters they face and the steps they have taken to overcome those threats.

SOME OF MY FAVORITE STORIES:

 

Day 5: RESILIENT WOMEN, ACROSS THE WORLD

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A photo and text story all about women and their role in preparing communities for disaster.

Day 26: FIVE GOATS MEAN ALOT IN EBINAT, ETHIOPIA

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There are goats in the story…enough said.

Day 30: BAY OF BENGAL PREPARES FOR RISING TIDES & CYCLONES

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Personal stories from Bangladesh, one of the most vulnerable and disaster-prone places in the world.

Day 34: IT’S TIME TO GO NOW (MICROGAME) 

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A timed-game (that I have never been able to win) that challenges you to pack your bags (choosing between your cat and your passport) before the flood hits.

Day 38: OUR FUTURE IS UNCERTAIN 

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The mere statistics associated with an expected earthquake in Kathmandu Valley are frightening; 100,000 lives will be lost and 400,000 will be injured. This makes the valley a ticking time-bomb and residents are using street theatre, among other creative ways, to teach people how to prepare and respond to disaster.

Day 39: PAYING FOR RESILIENCE (MICROGAME) 

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Allows you to go through the hard process of investing in resilience (with beans).

While these are among my favorite stories, there are so many more!

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 PRODUCTION DETAILS:

The Journal was commissioned by the European Commission’s Department for Humanitarian Aid & Civil Protection (ECHO), and draws on its work with the International Federation of Red Cross and Red Crescent Societies (IFRC), and National Societies from Europe and the world.

Mike Robbins of Helios Design Labs and I spent months researching, writing, interviewing and chasing down images and videos. Honig Studio in Berlin made the games and quizzes come to life. Ultimate acknowledgement must go to Virginie Louis and Eva Oyón from the Red Cross EU offices in Brussels who imagined and schemed and wheeled and deal-ed to make the project happen.

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